Tales from the Old School 1
      ...in which it is not the GM's job to be as confused as Nigel
A Name is a Rose is a Hose is a Horse
      ...in which the Name is found to be the Thing
Tales from the Old School 2
      ...in which Bob squelches onto the scene, and charts are considered
When Things Go Wrong
      ...in which advice is given to the GM whose players are annoyingly free-willed
Lofard
      ...in which the most annoying character in history is chased from beneath his rock
The Enemy of my Monsters is my Friend
      ...in which it is pointed out that the players are not the GM's primary targets
NPCs PDQ
      ...in which the difficulties of non-player characters are seen to be easily overcome
Reel 9
      ...in which getting over it is seen to be the best way to get past it
Phropet
      ...in which Bob returns and house rules are seen to be curiously lethal
The Assumptimizer of the Red Menace
      ...in which assumption is revealed to be the surest path to wrongheadedness
The Perils of Modular Character Design
      ...in which too much freedom given to players is asking for it
The Character in the Flaw
      ...in which perfection is not only impossible, but forgettable
Vini, Vidi, Dice
      ...in which it is posited that things not broken should be left undisturbed
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Windows XP and before
Windows XP and before