...in which it is not the GM's job to be as confused as Nigel
...in which the Name is found to be the Thing
...in which Bob squelches onto the scene, and charts are considered
...in which advice is given to the GM whose players are annoyingly free-willed
...in which the most annoying character in history is chased from beneath his rock
...in which it is pointed out that the players are not the GM's primary targets
...in which the difficulties of non-player characters are seen to be easily overcome
...in which getting over it is seen to be the best way to get past it
...in which Bob returns and house rules are seen to be curiously lethal
...in which assumption is revealed to be the surest path to wrongheadedness
...in which too much freedom given to players is asking for it
...in which perfection is not only impossible, but forgettable
...in which it is posited that things not broken should be left undisturbed